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Rescue Cut Case Study

Success Story: Rescue Cut & User Acquisition

Posted Jan 6, 2022

Hypercasual is certainly one of the gaming genres that has a wide audience with various demographics that enjoy playing. Their simple UI with an easy interface lowers a barrier for publishers to make the game but then it boosts high competition within this genre, and it’s surely not easy to survive when numerous new games…

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G-Star 2021 Recap

Posted Nov 25, 2021

Last week, our Seoul team traveled to Busan to attend the G-Star 2021, the biggest gaming conference in Korea. It was such a special trip not only because it was the first offline gaming event after the pandemics but also because we had the first marketing collaboration with Fyber in APAC as an OneDT company…

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Android 12 Privacy Updates: What You Should Know

Posted Jun 3, 2021

Every May, Google announces a new version of Android at its annual Google I/O event. This year, it hosted the conference online and unveiled Android 12, which will launch this fall — currently, the beta 1 version is available to the public. This new OS features a revamped interface, including increased CPU speed and battery…

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Mobile App User Behavior & Privacy Research 2021 – APAC Highlights

Posted May 25, 2021

As featured last week, AdColony conducted its Mobile App User Behavior & Privacy Research (USA) to find out how users respond to the mobile app advertising ecosystem and their behaviors and preferences when it comes to app privacy. App users in APAC countries are very unique country by country. We asked users in four major…

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Success Story: Draw Happy Life & Monetization

Posted Apr 22, 2021

Hypercasual is certainly one of the most downloaded genres in mobile gaming, which proved to be true especially during the lockdown last year. According to SensorTower’s Mobile Game Taxonomy Report, it reached 6.3 billion downloads, which accounted for one-third of the overall downloads in 2020. The hype doesn’t seem to be cooling down any time…

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Success Story: 1945 Air Force & User Acquisition

Posted Mar 18, 2021

AdColony is working with many global publishers extensively in order to reach users worldwide. Today, we’d like to introduce OneSoft – Falcon, the ASEAN top 5 game studio headquartered in Vietnam, and share tips on how they’re successfully acquiring users globally. 1945 Air Force: Airplane Shooting Games is one of the most popular arcade games….

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Optimizing Use Rate 2020

Posted Nov 24, 2020

There are multiple metrics of mobile app monetization; some say there might be too many! Sometimes though, it’s always best to stick with basics. In the process of optimizing app monetization, one of the most powerful methods is optimizing ad use rate. What’s Use Rate? An app’s use rate is the percentage of DAU (Daily…

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iOS 14 Nutritional Label Blog Header

Get Your iOS 14 Nutritional Label Ready

Posted Nov 19, 2020

One of the hottest topics of this year is undoubtedly the disappearance of the IDFA in iOS 14. While the industry has been preparing for these changes to be enforced by Apple next year, there has been a lot less chatter about another requirement that app publishers will have to fulfill very soon. We’re talking…

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Effects of Removing Blacklisting

Posted Nov 15, 2020

For publishers, it may make sense to not allow ads from competitors or from other user acquisition apps that might accelerate your churn. However, this blacklisting might be costing developers a tremendous opportunity for revenue. According to a study from a cybersecurity solution company, CHEQ and the Merrick School of Business, U.S. online news publishers…

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New Case Study – User Acquisition & FiNC

Posted Aug 9, 2020

There’s no one magic spell for successful user acquisition. The best practices of user acquisition always challenge account managers to reach the target audience precisely and effectively via a combination of outstanding creatives, innovative technology, and continuous campaign optimization. AdColony partnered with one of our biggest publishers in Japan, FiNC Technologies Inc. to reveal our…

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