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Publisher Spotlight: Jam City

Posted Nov 18, 2016

You may not have heard of publisher Jam City, but you’ve almost certainly heard of some of their smash hit apps like Cookie Jam, Juice Jam, and Panda Pop. With over 50 million MAU, Jam City has seen their revenue grow by 100 percent every year for five years. Every minute, 30,000 people open one of…

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Highlights from Casual Connect Tel Aviv

Posted Nov 11, 2016

Last week, our EMEA team traveled to Tel Aviv, Israel for the final 2016 Casual Connect event. The team had an eventful few days, meeting potential new clients, spending time building relationships with old friends and attending the insightful panels on the current trends in the industry. It was great to visit our friends from Plarium, Murka, Playrix,…

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Events & Increased Engagement Lessons From Pokémon Go

Posted Nov 9, 2016

Short-term events have been a tactic game publishers use to create an uptick in engagement for some time. While “double XP weekends” and holiday-themed updates have long been a staple in the console world, mobile is still catching up. Since its launch in July, Pokémon Go has had its share of ups and downs. October, though,…

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Publisher Spotlight: Wattpad

Posted Oct 28, 2016

With a monthly audience of over 45 million users and 300 million uploads, Wattpad has become a runaway success in the world of mobile reading. At its core, Wattpad is a writing community in which users can post everything from articles and original stories to fan fiction and poems, through mobile or desktop. Founded in…

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Publisher Spotlight: Pixio

Posted Sep 30, 2016

Pixio is relatively new on the mobile scene – founded in January 2016 by Ricky Leung and Jeremy Lam, the small Hong Kong-based company is dedicated to making fun, simple games for everyone. The studio behind the incredibly addictive and well-received Tap Tap Trillionaire is well on its way to more success.  Just this week,…

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Notifications

Taking Advantage of Siri & Improved Notifications

Posted Sep 16, 2016

iOS 10 adoption has been swift, faster than both previous versions of Apple’s mobile operating system. Mixpanel is predicting that iOS 10 will reach 50 percent adoption in less than 11 days. To put that in perspective, iOS 9 took 12 days to reach 50 percent, and iOS 8 took a full month to reach…

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Taking Advantage of the Latest iPhone Hardware and More

Posted Sep 8, 2016

Apple introduced its annual refresh of the iPhone this week, at a special event at the Bill Graham Civic Auditorium in San Francisco. In addition to the new iPhone 7, Apple also introduced the Apple Watch Series 2, announced the release date for iOS 10, and surprising everyone, an iOS-first infinite runner Super Mario title…

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Rewarded Video

Rewarded Video – Making the Most of Value Exchange

Posted Aug 12, 2016

Rewarded video is one of the most effective forms of monetization available to publishers but like much of mobile monetization, the devil is in the details. Between rewarded video caps, eCPM, use rate, and impressions, it can be a little daunting to figure out how best to implement this most lucrative and rewarding experience for users. We’ve…

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Pokemon Go Vision

Pokémon Go and Building Community Engagement

Posted Aug 5, 2016

Pokémon Go has been out for about a month now. Shortly after launch, we talked about the incredible planning and execution behind the initial launch of Pokémon Go. Despite some server hiccups, the game was performing strongly, was well received, and making developer Niantic and The Pokémon Company a lot of money. Then the Internet happened. Pokémon…

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Publisher Spotlight: PlayRaven

Posted Jul 22, 2016

Finland is home to many game companies. A picturesque country with stunning views and wonderful people, it’s no wonder it attracts some of the best game developers from around the world. In the capital of Helsinki, PlayRaven has made a name for itself in mobile by specializing in excellent strategy games and focusing exclusively on…

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