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How Greek Mobile Gamers Engage With Brands

Posted Feb 23, 2022

With a population of close to 11 million, Greece has been a growing market and has focused on its development in the gaming industry. The growth of this industry has led to mobile gaming becoming a big part of leisure time for Greek smartphone users. Having grabbed the attention of Greek consumers mobile gamers present…

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What Mobile Gamers Are Watching: Movies, TV, and Video

Posted Jan 18, 2022

Smartphones have changed not only how we act as shoppers but also how we act as viewers. Digital video is easily accessible nowadays, and, after a year of staying mostly at home, people are watching more than ever. Since digital video encompasses many forms, AdColony delved into what types of content mobile gamers are watching…

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Self-care with Health and Fitness Apps

Posted Jan 3, 2022

During the start of the pandemic, people’s routines were upended with the closure of many businesses and services used in everyday lives. Gyms and fitness studios were closed making health and fitness apps even more valuable and necessary. Naturally, the number of users using those apps skyrocketed. As the pandemic continues and people focus on…

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In-App vs. In-Store Shopping for Mobile Gamers

Posted Nov 29, 2021

When it comes to making buying decisions, consumers’ habits are often hard-coded and ingrained deeply from years of shopping a certain way. Online shopping (on mobile in particular) has certainly risen significantly for many verticals in the past several years but many shoppers are still accustomed to buying in-store for some items.  2020 accelerated the…

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A Deeper Dive into the American Mobile Gamer

Posted Oct 5, 2021

Over the past year, consumers from all over have looked to mobile gaming to provide fun, entertainment, and a way to pass the time while stuck at home. However, the adoption of mobile gaming into an everyday routine has grown to become the norm for many consumers, and this habit will not be broken anytime…

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Xennials as Mobile Gamers: Insights On Players Aged 35-44

Posted Mar 15, 2021

Much has been said lately about the Millennial and Gen Z generations and how they behave as consumers. While it seems easy to place people in their respective generational boxes, there are still those that don’t really fit within those groups. Consumers in the 35-44 range are an older subset of the Millennials and the…

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New Report — Xennials: Analog Childhood, Digital Adult

Posted Feb 25, 2021

If your first phone was a Nokia, your first computer was a Commodore 64, or the first note that you sent your crush was written by hand (vs. a series of emoji-laden texts), then you are part of the group that some call “Xennials” and others call the “Oregon Trail Generation.”  Xennials often see themselves…

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The Modern Mobile Gamer Webinar with Adweek— Recap and Q&A

Posted Oct 26, 2020

Gaming is today’s primetime – and there has never been a better year than this one to prove it. Last week AdColony’s SVP of Strategy & Business Development Matt Barash dove into the results from our Modern Mobile Gamer: A Study of Everything report with DISQO. Hosted by Adweek, the overview of our study and…

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The Gamer Stereotype – All Wrong

Posted Oct 20, 2020

Gaming as a category and as an opportunity has grown steadily over the past few years – and has accelerated even more over the past six months. Yet there is still a pervasive stereotype of gamers, held by both marketers and consumers. AdColony’s recent research has been focused on breaking down the stereotype of gamers…

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